house

Journal

Notes from the studio

How we build on-chain games for Solana, written by the team that builds them.

October 21, 2026 · 5 min read

How we make every game result verifiable

Commit, play, reveal. How our games prove each result was fixed before you played, and how to check it yourself.

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October 21, 2026 · 4 min read

Why you sign in with a wallet, not a password

Sign In With Solana, single-use challenges and sessions we store only as keyed hashes. No password database to leak.

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October 21, 2026 · 4 min read

Keeping wallet keys off our servers

Keys live in secure enclaves. Every service gets its own credential, its own signing rules, and nothing else.

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October 21, 2026 · 5 min read

Building real-time servers for on-chain games

WebSockets only, admission before the handshake, event budgets per player and fan-out across servers.

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October 21, 2026 · 4 min read

Inside our game logic library

One deterministic library for server and browser: integer math, typed errors, versioned rules and 113 tests.

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